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LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).2)-LeftLowerArm
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RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0. If > 0 and idle = true or 0 and idle = true or 0 and idle = true or 0 and idle = true or 0 and Sprint = true or 0 and Sprint = true or 0 and Sprint = true or 0 and Sprint = true or 0 and Sprint = true or < 0 and Sprint = true then RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1)-RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1)-LeftLowerLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1)-RightUpperLeg LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1)-LeftUpperLeg RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1)-RightLowerArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1)-LeftLowerArm LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)).1) -LeftUpperArm Game:service'RunService'.RenderStepped:connect(function() Local BodyVelocity = Instance.new("BodyVelocity",hit)īodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)īodyVelocity.velocity = *CFrame.new(0,-2,0).lookVector*10 RightLowerLeg.Touched:connect(function(hit)įor i,v in pairs(hit.Parent:GetChildren()) do Local x = Instance.new("Sound", char.HumanoidRootPart) Local YellowMotion = Instance.new("Sound",char) Local YellowMotion2 = Instance.new("Sound",char) Local SaveSkinColor = UpperTorso.BrickColor V2.BrickColor=BrickColor.new("Lime green")
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Text2.TextStrokeColor3 = Color3.new(0,0,0) Local text2 = Instance.new("TextLabel", txt2) Local txt2 = Instance.new("BillboardGui", char)
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